UWorldComposition::EvaluateWorldOriginLocation

Evaluates current world origin location against provided view location Issues request for world origin rebasing in case location is far enough from current origin

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h

Include

#include "Engine/WorldComposition.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldComposition.cpp

Syntax

void EvaluateWorldOriginLocation
(
    const FVector & ViewLocation
)

Remarks

Evaluates current world origin location against provided view location Issues request for world origin rebasing in case location is far enough from current origin

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