FEnableWorldCompositionEvent
Event to enable/disable world composition in the world.
typedef TBaseDelegate_TwoParams< bool, UWorld *, bool > FEnableWorldCompositionEvent
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h
|
Include
|
#include "Engine/WorldComposition.h"
|
Event to enable/disable world composition in the world.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.