Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h |
Include |
#include "Engine/WorldComposition.h" |
Source |
/Engine/Source/Runtime/Engine/Private/WorldComposition.cpp |
void GetDistanceVisibleLevels
(
const FVector * InLocations,
int32 Num,
TArray< FDistanceVisibleLevel > & OutVisibleLevels,
TArray< FDistanceVisibleLevel > & OutHiddenLevels
) const
Returns currently visible and hidden levels based on distance based streaming