UWorldComposition::GetDistanceVisibleLevels

Returns currently visible and hidden levels based on distance based streaming

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h

Include

#include "Engine/WorldComposition.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldComposition.cpp

Syntax

void GetDistanceVisibleLevels
(
    const FVector * InLocations,
    int32 Num,
    TArray< FDistanceVisibleLevel > & OutVisibleLevels,
    TArray< FDistanceVisibleLevel > & OutHiddenLevels
) const

Remarks

Returns currently visible and hidden levels based on distance based streaming

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss