UWorldComposition::OnLevelPostSave

Handles level just after it was saved to disk

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h

Include

#include "Engine/WorldComposition.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldComposition.cpp

Syntax

void OnLevelPostSave
(
    ULevel * InLevel
)

Remarks

Handles level just after it was saved to disk

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss