UWorldComposition::OnLevelPreSave

Handles level just before it going to be saved to disk

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h

Include

#include "Engine/WorldComposition.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldComposition.cpp

Syntax

void OnLevelPreSave
(
    ULevel * InLevel
)

Remarks

Handles level just before it going to be saved to disk

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