UWorldComposition::UpdateEditorStreamingState

Simulates streaming in editor world, only visibility, no loading/unloading, no LOD sub-levels

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h

Include

#include "Engine/WorldComposition.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldComposition.cpp

Syntax

bool UpdateEditorStreamingState
(
    const FVector & InLocation
)

Remarks

Simulates streaming in editor world, only visibility, no loading/unloading, no LOD sub-levels

Returns

Whether streaming levels state was updated by this call

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