UWorldComposition::UpdateStreamingState

Adds or removes level streaming objects to world based on distance settings from current view point

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h

Include

#include "Engine/WorldComposition.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldComposition.cpp

Syntax

void UpdateStreamingState
(
    const FVector & InLocation
)

Remarks

Adds or removes level streaming objects to world based on distance settings from current view point

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