FActiveSound::GetOwnerID

Returns the unique ID of the active sound's owner if it exists.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ActiveSound.h

Include

#include "ActiveSound.h"

Syntax

FSoundOwnerObjectID GetOwnerID() const

Remarks

Returns the unique ID of the active sound's owner if it exists. Returns 0 if the sound doesn't have an owner.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss