Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AlphaBlend.h |
Include |
#include "AlphaBlend.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AlphaBlend.cpp |
float Update
(
float InDeltaTime
)
Update interpolation, has to be called once every frame.
How much time remains after the blend completed if applicable e.g. if we have 0.01s left on the blend and update at 30Hz (~0.033s) we would return ~0.023s