FAsyncRealtimeAudioTaskProxy::FAsyncRealtimeAudioTaskProxy

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDecompress.h

Include

#include "AudioDecompress.h"

Syntax

FAsyncRealtimeAudioTaskProxy
(
    T * InAudioBuffer,
    uint8 * InAudioData,
    int32 InNumFramesToDecode,
    bool bInLoopingMode,
    bool bInSkipFirstBuffer
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss