FChunkKey

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h

Include

#include "AudioStreamingCache.h"

Syntax

struct FChunkKey

Variables

Name Description

Public variable

uint32

 

ChunkIndex

Public variable

uint32

 

ChunkRevision

This is used in the editor to invalidate stale compressed chunks.

Public variable

USoundWave *...

 

SoundWave

Public variable

FName

 

SoundWaveName

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FChunkKey& Other
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss