FAudioDevice::GetListenerTransform

Returns the transform of the appropriate listener representation, depending on calling thread

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

bool GetListenerTransform
(
    int32 ListenerIndex,
    FTransform & OutTransform
) const

Remarks

Returns the transform of the appropriate listener representation, depending on calling thread

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss