Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include |
#include "AudioDevice.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void GetMaxDistanceAndFocusFactor
(
USoundBase * Sound,
const UWorld * World,
const FVector & Location,
const FSoundAttenuationSettings * AttenuationSettingsToApply,
float & OutMaxDistance,
float & OutFocusFactor
)
Gets the max distance and focus factor of a sound.