FAudioDevice::GetMaxSources

Returns the maximum sources used by the audio device set on initialization, including the number of stopping voices reserved.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

int32 GetMaxSources() const

Remarks

Returns the maximum sources used by the audio device set on initialization, including the number of stopping voices reserved.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss