Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include |
#include "AudioDevice.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
int32 GetSortedActiveWaveInstances
(
TArray< FWaveInstance * > & WaveInstances,
const ESortedActiveWaveGetType::Type GetType
)
Iterate over the active AudioComponents for wave instances that could be playing.
Index of first wave instance that can have a source attached