FAudioDevice::InitSoundSources

Set up the initial sound sources Allows us to initialize sound source early on, allowing for render callback hookups for iOS Audio.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

void InitSoundSources()

Remarks

Set up the initial sound sources Allows us to initialize sound source early on, allowing for render callback hookups for iOS Audio.

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