FAudioDevice::SetUseAttenuationForNonGameWorlds

Set whether or not we force the use of attenuation for non-game worlds (as by default we only care about game worlds)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Syntax

void SetUseAttenuationForNonGameWorlds
(
    bool bInUseAttenuationForNonGameWorlds
)

Remarks

Set whether or not we force the use of attenuation for non-game worlds (as by default we only care about game worlds)

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