Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include |
#include "AudioDevice.h" |
Set whether or not we force the use of attenuation for non-game worlds (as by default we only care about game worlds)
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include |
#include "AudioDevice.h" |
Set whether or not we force the use of attenuation for non-game worlds (as by default we only care about game worlds)