SoundIsAudible

Overload list

Windows
MacOS
Linux
Name Description

Private function

bool

 

SoundIsAudible

(
    const FActiveSound& NewActiveSound
)

Checks if the given sound would be audible.

Public function Const

bool

 

SoundIsAudible

(
    USoundBase* Sound,
    const UWorld* World,
    const FVector& Location,
    const FSoundAttenuationSettings...,
    float MaxDistance,
    float FocusFactor
)

Checks if the given sound would be audible.

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