FAudioDevice::StopSources

Stop sources that need to be stopped, and touch the ones that need to be kept alive Stop sounds that are too low in priority to be played

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

void StopSources
(
    TArray< FWaveInstance * > & WaveInstances,
    int32 FirstActiveIndex
)

Remarks

Stop sources that need to be stopped, and touch the ones that need to be kept alive Stop sounds that are too low in priority to be played

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