Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include |
#include "AudioDevice.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
void StopSources
(
TArray< FWaveInstance * > & WaveInstances,
int32 FirstActiveIndex
)
Stop sources that need to be stopped, and touch the ones that need to be kept alive Stop sounds that are too low in priority to be played