FAudioDeviceContainer

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h

Include

#include "AudioDeviceManager.h"

Syntax

struct FAudioDeviceContainer

Variables

Name Description

Public variable

bool

 

bIsNonRealtime

Whether this audio device is realtime or not.

Public variable

FAudioDevice &#...

 

Device

Singularly owned device.

Public variable

int32

 

NumberOfHandlesToThisDevice

Ref count of FAudioDeviceHandles referencing this device.

Public variable

EAudioDeviceSco...

 

Scope

Whether this device can be shared.

Public variable

IAudioDeviceMod...

 

SpecifiedModule

Module this was created with. If nullptr, this device was created with the default module.

Public variable

TArray< UWorld ...

 

WorldsUsingThisDevice

Worlds that have been registered to this device.

Constructors

Name Description

Public function

FAudioDeviceContainer

(
    const FAudioDeviceContainer& Other
)

Public function

FAudioDeviceContainer

(
    FAudioDeviceContainer&& Other
)

Public function

FAudioDeviceContainer

(
    const FAudioDeviceParams& InParams,
    Audio::FDeviceId InDeviceID,
    FAudioDeviceManager* DeviceMan...
)

Destructors

Name Description

Public function

~FAudioDeviceContainer()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss