Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
Include |
#include "AudioDeviceManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp |
void UpdateSourceEffectChain
(
const uint32 SourceEffectChainId,
const TArray< FSourceEffectChainEntry > & SourceEffectChain,
const bool bPlayEffectChainTails
)
Updates source effect chain on all sources currently using the source effect chain.