Module |
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Header |
/Engine/Source/Runtime/Engine/Public/AudioDeviceManager.h |
Include |
#include "AudioDeviceManager.h" |
struct FAudioDeviceParams
Parameters passed into FAudioDeviceManager::RequestAudioDevice.
Name | Description | ||
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UWorld * |
AssociatedWorld |
Optional world parameter. This allows tools to surface information about which worlds are being rendered through which audio devices. |
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AudioModule |
Use this to force this audio device to use a specific audio module. If nullptr, uses the default audio module. |
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bIsNonRealtime |
Set this to true to get a handle to a non realtime audio renderer. |
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Scope |
This should be set to EAudioDeviceScope::Unique if you'd like to force a new device to be created from scratch, or use EAudioDeviceScope::Shared to use an existing device if possible. |
Name | Description | |
---|---|---|
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FAudioDeviceParams() |