FAudioEffectsManager::AddReferencedObjects

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioEffect.h

Include

#include "AudioEffect.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioEffect.cpp

Syntax

void AddReferencedObjects
(
    FReferenceCollector & Collector
)

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