Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioEffect.h |
Include |
#include "AudioEffect.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioEffect.cpp |
Engine hook to handle setting and fading in of EQ effects and group ducking
Sets new EQ mix if necessary. Otherwise interpolates to the current settings and calls SetEffect to handle the platform specific aspect.
Parameter |
Description |
---|---|
Mix |
The SoundMix we want to switch to. |
bIgnorePriority |
Whether EQPriority should be ignored to force mix change. |