FAudioEffectsManager::SetReverbSettings

Engine hook to handle setting and fading in of reverb effects

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioEffect.h

Include

#include "AudioEffect.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioEffect.cpp

Syntax

void SetReverbSettings
(
    const FReverbSettings & ReverbSettings,
    bool bForce
)

Remarks

Engine hook to handle setting and fading in of reverb effects

Called every tick from UGameViewportClient::Draw

Sets new reverb mode if necessary. Otherwise interpolates to the current settings and calls SetEffect to handle the platform specific aspect.

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