Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioEffect.h |
Include |
#include "AudioEffect.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioEffect.cpp |
void SetReverbSettings
(
const FReverbSettings & ReverbSettings,
bool bForce
)
Engine hook to handle setting and fading in of reverb effects
Called every tick from UGameViewportClient::Draw
Sets new reverb mode if necessary. Otherwise interpolates to the current settings and calls SetEffect to handle the platform specific aspect.