Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
enum
{
HasDeclaredResource = zzMemberIdBoneMatrices ::HasDeclaredResource || ! TShaderParameterTypeInfo< FMatrix3x4 [MAX_GPU_BONE_MATRICES_UNIFORMBUFFER] > ::bIsStoredInConstantBuffer
}