Module |
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Header |
/Engine/Source/Runtime/Engine/Public/BufferVisualizationData.h |
Include |
#include "BufferVisualizationData.h" |
class FBufferVisualizationData
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | |
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FBufferVisualizationData() |
Name | Description | ||
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UMaterialInt... |
GetMaterial ( |
Get a named material from the available material map |
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GetMaterialDefaultDisplayName() |
Get the default display name if no material is used and the Overview window is being used |
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GetMaterialDisplayName ( |
Get the display name of a named material from the available material map |
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GetOverviewMaterials() |
Access the list of materials currently in use by the buffer visualization overview |
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const TCHAR ... |
GetVisualizationTargetConsoleCommandName() |
Return the console command name for enabling single buffer visualization |
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Initialize() |
Initialise the system |
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IsDifferentToCurrentOverviewMaterialNames ( |
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IsInitialized() |
Check if system was initialized |
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IterateOverAvailableMaterials ( |
Iterator function for iterating over available materials |
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SetCurrentOverviewMaterialNames ( |
We cache the overview material name list from the console command here, so all dynamically created views can re-use the existing cached list of materials |
Name |
Description |
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TMaterialMap |
Mapping of FName (first parameter in ini file material list) to a material record |