FRenderData

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/CanvasTypes.h

Include

#include "CanvasTypes.h"

Syntax

class FRenderData

Variables

Name Description

Public variable

TRefCountPtr< F...

 

BatchedElementParameters

Batched element parameters

Public variable

FBatchedElement...

 

BatchedElements

Current batched elements, destroyed once rendering completes.

Public variable

ESimpleElementB...

 

BlendMode

Current blend mode being used for batching, set to BLEND_MAX if it hasn't been used yet.

Public variable

FCanvas::EEleme...

 

ElementType

Current element type being used for batching, set to ET_MAX if it hasn't been used yet.

Public variable

FDepthFieldGlow...

 

GlowInfo

Info for optional glow effect when using depth field rendering

Public variable

const FTexture ...

 

Texture

Current texture being used for batching, set to NULL if it hasn't been used yet.

Public variable

FCanvas::FTrans...

 

Transform

Transform used to render including projection

Constructors

Name Description

Public function

FRenderData

(
    FBatchedElementParameters* InB...,
    const FTexture* InTexture,
    ESimpleElementBlendMode InBlendMode,
    FCanvas::EElementType InElementType,
    const FCanvas::FTransformEntry& In...,
    const FDepthFieldGlowInfo& InGlowI...
)

Init constructor

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