FCollisionNotifyInfo

One entry in the array of collision notifications pending execution at the end of the physics engine run.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PhysicsPublic.h

Include

#include "PhysicsPublic.h"

Syntax

struct FCollisionNotifyInfo

Remarks

One entry in the array of collision notifications pending execution at the end of the physics engine run.

Variables

Name Description

Public variable

bool

 

bCallEvent0

If this notification should be called for the Actor in Info0.

Public variable

bool

 

bCallEvent1

If this notification should be called for the Actor in Info1.

Public variable

FRigidBodyColli...

 

Info0

Information about the first object involved in the collision.

Public variable

FRigidBodyColli...

 

Info1

Information about the second object involved in the collision.

Public variable

FCollisionImpac...

 

RigidCollisionData

Information about the collision itself

Constructors

Name Description

Public function

FCollisionNotifyInfo()

Functions

Name Description

Public function Const

bool

 

IsValidForNotify()

Check that is is valid to call a notification for this entry.

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