Module |
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Header |
/Engine/Source/Runtime/Engine/Public/PhysicsPublic.h |
Include |
#include "PhysicsPublic.h" |
struct FCollisionNotifyInfo
One entry in the array of collision notifications pending execution at the end of the physics engine run.
Name | Description | ||
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bCallEvent0 |
If this notification should be called for the Actor in Info0. |
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bCallEvent1 |
If this notification should be called for the Actor in Info1. |
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Info0 |
Information about the first object involved in the collision. |
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Info1 |
Information about the second object involved in the collision. |
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RigidCollisionData |
Information about the collision itself |
Name | Description | |
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FCollisionNotifyInfo() |
Name | Description | ||
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IsValidForNotify() |
Check that is is valid to call a notification for this entry. |