FComponentReregisterContextBase::UnRegister

Unregisters the Component and returns the world it was registered to.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h

Include

#include "ComponentReregisterContext.h"

Syntax

UWorld * UnRegister
(
    UActorComponent * InComponent
)

Remarks

Unregisters the Component and returns the world it was registered to.

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