HasDeclaredResource

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h

Include

#include "PrecomputedVolumetricLightmap.h"

Syntax

enum
{
    HasDeclaredResource = zzMemberIdOutAmbientVector ::HasDeclaredResource || ! TShaderResourceParameterTypeInfo ::bIsStoredInConstantBuffer
}

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