FCustomPhysXSyncActors::FinalizeSync

This is step 2 of the sync.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/CustomPhysXPayload.h

Include

#include "CustomPhysXPayload.h"

Syntax

void FinalizeSync()

Remarks

This is step 2 of the sync. It's safe to update any UE4 components/actors or trigger callbacks, as long as the code within this function handles it gracefully. For example if a callback destroys some components you will update, make sure to use TWeakObjectPtr

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