Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/CustomPhysXPayload.h |
Include |
#include "CustomPhysXPayload.h" |
void FinalizeSync()
This is step 2 of the sync. It's safe to update any UE4 components/actors or trigger callbacks, as long as the code within this function handles it gracefully. For example if a callback destroys some components you will update, make sure to use TWeakObjectPtr