FDebugDrawDelegateHelper

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h

Include

#include "DebugRenderSceneProxy.h"

Syntax

struct FDebugDrawDelegateHelper

Variables

Name Description

Protected variable

FDebugDrawDeleg...

 

DebugTextDrawingDelegate

Protected variable

FDelegateHandle

 

DebugTextDrawingDelegateHandle

Protected variable

enum FDebugDraw...

 

State

Constructors

Name Description

Public function

FDebugDrawDelegateHelper()

Destructors

Name Description

Public function Virtual

~FDebugDrawDelegateHelper()

Functions

Name Description

Protected function Virtual

void

 

DrawDebugLabels

(
    UCanvas* Canvas,
    APlayerController*
)

Public function Virtual

void

 

InitDelegateHelper

(
    const FDebugRenderSceneProxy* ...
)

Public function Virtual

void

 

RegisterDebugDrawDelgate()

Called to set up debug drawing delegate in UDebugDrawService if you want to draw labels

Public function

void

 

ReregisterDebugDrawDelgate()

Public function Virtual

void

 

UnregisterDebugDrawDelgate()

Called to clean up debug drawing delegate in UDebugDrawService

Enums

Name

Description

Protected enum

EState

Typedefs

Name

Description

TextArray

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