FDebugRenderSceneProxy::FDebugRenderSceneProxy

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h

Include

#include "DebugRenderSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp

Syntax

FDebugRenderSceneProxy
(
    const UPrimitiveComponent * InComponent
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss