FDebugViewModeInterface::GetDebugViewModeShaderBindings

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DebugViewModeInterface.h

Include

#include "DebugViewModeInterface.h"

Syntax

virtual void GetDebugViewModeShaderBindings
(
    const FDebugViewModePS & Shader,
    const FPrimitiveSceneProxy * PrimitiveSceneProxy,
    const FMaterialRenderProxy & MaterialRenderProxy,
    const FMaterial & Material,
    EDebugViewShaderMode DebugViewMode,
    const FVector & ViewOrigin,
    int32 VisualizeLODIndex,
    int32 VisualizeElementIndex,
    int32 NumVSInstructions,
    int32 NumPSInstructions,
    int32 ViewModeParam,
    FName ViewModeParamName,
    FMeshDrawSingleShaderBindings & ShaderBindings
) const

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