Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/DebugViewModeInterface.h |
Include |
#include "DebugViewModeInterface.h" |
virtual void GetDebugViewModeShaderBindings
(
const FDebugViewModePS & Shader,
const FPrimitiveSceneProxy * PrimitiveSceneProxy,
const FMaterialRenderProxy & MaterialRenderProxy,
const FMaterial & Material,
EDebugViewShaderMode DebugViewMode,
const FVector & ViewOrigin,
int32 VisualizeLODIndex,
int32 VisualizeElementIndex,
int32 NumVSInstructions,
int32 NumPSInstructions,
int32 ViewModeParam,
FName ViewModeParamName,
FMeshDrawSingleShaderBindings & ShaderBindings
) const