FDebugViewModeInterface::GetPixelShader

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DebugViewModeInterface.h

Include

#include "DebugViewModeInterface.h"

Syntax

TShaderRef< FDebugViewModePS > GetPixelShader
(
    const FMaterial * InMaterial,
    FVertexFactoryType * VertexFactoryType
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss