| FRenderResource
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
class FDefaultLightmapResourceClusterUniformBuffer : public TUniformBuffer< FLightmapResourceClusterShaderParameters >
Name | Description | ||
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|
InitDynamicRHI() |
Initializes the dynamic RHI resource and/or RHI render target used by this resource. |
Name |
Description |
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Super |