FDefaultLightmapResourceClusterUniformBuffer

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Inheritance Hierarchy

FRenderResource

TUniformBuffer

FDefaultLightmapResourceClusterUniformBuffer

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

class FDefaultLightmapResourceClusterUniformBuffer : public TUniformBuffer< FLightmapResourceClusterShaderParameters >

Overridden from FRenderResource

Name Description

Public function Virtual

void

 

InitDynamicRHI()

Initializes the dynamic RHI resource and/or RHI render target used by this resource.

Typedefs

Name

Description

Super

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