FadeT

FadeT = saturate(1 - (AbsTime - FadeStartDelay - AbsSpawnTime) / FadeDuration) refactored as muladd:

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Syntax

* FadeT

Remarks

FadeT = saturate(1 - (AbsTime - FadeStartDelay - AbsSpawnTime) / FadeDuration) refactored as muladd: /**

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