| FDeferredUpdateResource::UpdateDeferredResource()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
void UpdateDeferredResource
(
FRHICommandListImmediate & RHICmdList,
bool bClearRenderTarget
)
Updates (resolves) the render target texture. Optionally clears the contents of the render target to green. This is only called by the rendering thread.