Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp |
static void UpdateResources
(
FRHICommandListImmediate & RHICmdList
)
Iterate over the global list of resources that need to be updated and call UpdateResource on each one.