FDeferredUpdateResource::UpdateResources

Iterate over the global list of resources that need to be updated and call UpdateResource on each one.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp

Syntax

static void UpdateResources
(
    FRHICommandListImmediate & RHICmdList
)

Remarks

Iterate over the global list of resources that need to be updated and call UpdateResource on each one.

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