Module |
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Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
class FDeferredUpdateResource
FDeferredUpdateResource for resources that need to be updated after scene rendering has begun (should only be used on the rendering thread)
Name | Description | |
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FDeferredUpdateResource() |
Constructor, initializing UpdateListLink. |
Name | Description | ||
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AddToDeferredUpdateList ( |
Add this resource to deferred update list |
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FlushDeferredResourceUpdate ( |
Performs a deferred resource update on this resource if it exists in the UpdateList. |
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RemoveFromDeferredUpdateList() |
Remove this resource from deferred update list |
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ResetNeedsUpdate() |
This is reset after all viewports have been rendered |
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UpdateDeferredResource ( |
Updates (resolves) the render target texture. |
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UpdateResources ( |
Iterate over the global list of resources that need to be updated and call UpdateResource on each one. |
Name |
Description |
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bNeedsUpdate |
If true then UpdateResources needs to be called |