FDistanceFieldVolumeTexture::Initialize

Called at load time on game thread

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h

Include

#include "DistanceFieldAtlas.h"

Source

/Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp

Syntax

void Initialize
(
    UStaticMesh * InStaticMesh
)

Remarks

Called at load time on game thread

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