FDistanceFieldVolumeTextureAtlas::UpdateAllocations

Reallocates the volume texture if necessary and uploads new allocations.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h

Include

#include "DistanceFieldAtlas.h"

Source

/Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp

Syntax

void UpdateAllocations
(
    FRHICommandListImmediate & RHICmdList,
    ERHIFeatureLevel::Type InFeatureLevel
)

Remarks

Reallocates the volume texture if necessary and uploads new allocations.

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