FDynamicBeam2EmitterReplayData

Source data for Beam emitters

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Syntax

struct FDynamicBeam2EmitterReplayData : public FDynamicSpriteEmitterReplayDataBase

Remarks

Source data for Beam emitters

Variables

Name Description

Public variable

int32

 

BeamDataOffset

Offsets to particle data.

Public variable

bool

 

bHighFreqNoise_Enabled

Public variable

bool

 

bLowFreqNoise_Enabled

Public variable

bool

 

bRenderDirectLine

Public variable

bool

 

bRenderGeometry

Debugging rendering flags

Public variable

bool

 

bRenderLines

Public variable

bool

 

bRenderTessellation

Public variable

bool

 

bSmoothNoise_Enabled

Public variable

bool

 

bTargetNoise

Public variable

bool

 

bUseSource

Public variable

bool

 

bUseTarget

Public variable

int32

 

Frequency

Public variable

int32

 

IndexCount

Public variable

int32

 

IndexStride

Public variable

int32

 

InterpolatedPointsOffset

Public variable

int32

 

InterpolationPoints

Public variable

int32

 

NextNoisePointsOffset

Public variable

int32

 

NoiseDeltaTimeOffset

Public variable

int32

 

NoiseDistanceScaleOffset

Public variable

float

 

NoiseLockRadius

Public variable

float

 

NoiseLockTime

Public variable

float

 

NoiseRangeScale

Public variable

int32

 

NoiseRateOffset

Public variable

FVector

 

NoiseSpeed

Public variable

float

 

NoiseTangentStrength

Public variable

float

 

NoiseTension

Public variable

int32

 

NoiseTessellation

Public variable

int32

 

Sheets

Public variable

uint8

 

TaperMethod

Public variable

int32

 

TaperValuesOffset

Public variable

int32

 

TargetNoisePointsOffset

Public variable

int32

 

TextureTile

Public variable

float

 

TextureTileDistance

Public variable

TArray< int32 >

 

TrianglesPerSheet

Public variable

int32

 

UpVectorStepSize

Public variable

int32

 

VertexCount

Constructors

Name Description

Public function

FDynamicBeam2EmitterReplayData()

Constructor

Overridden from FDynamicEmitterReplayDataBase

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Serialization

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss