FDynamicMeshEmitterData::GetInstanceData

Retrieve the instance data required to render this emitter. Render-thread only

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp

Syntax

void GetInstanceData
(
    void * InstanceData,
    void * DynamicParameterData,
    void * PrevTransformBuffer,
    const FParticleSystemSceneProxy * Proxy,
    const FSceneView * View,
    uint32 InstanceFactor
) const

Remarks

Retrieve the instance data required to render this emitter. Render-thread only

Parameters

Parameter

Description

InstanceData

The memory to fill the vertex data into

DynamicParameterData

The memory to fill the vertex dynamic parameter data into

PrevTransformBuffer

The memory to fill the vertex prev transform data into. May be null

Proxy

The scene proxy for the particle system that owns this emitter

View

The scene view being rendered

InstanceFactor

The factor to duplicate instances by

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