FDynamicMeshEmitterData::GetParticleTransform

Helper function for retrieving the particle transform.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp

Syntax

void GetParticleTransform
(
    const FBaseParticle & InParticle,
    const FParticleSystemSceneProxy * Proxy,
    const FSceneView * View,
    FMatrix & OutTransformMat
) const

Remarks

Helper function for retrieving the particle transform.

Parameters

Parameter

Description

InParticle

The particle being processed

Proxy

The scene proxy for the particle system that owns this emitter

View

The scene view being rendered

OutTransform

The InstanceToWorld transform matrix for the particle

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