Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include |
#include "ParticleHelper.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
void Init
(
bool bInSelected,
const FParticleMeshEmitterInstance * InEmitterInstance,
UStaticMesh * InStaticMesh,
bool InUseStaticMeshLODs,
float InLODSizeScale,
ERHIFeatureLevel::Type InFeatureLevel
)
Initialize this emitter's dynamic rendering data, called after source data has been filled in