FDynamicResolutionHeuristicProxy::CommitPreviousFrameGPUTimings_RenderThread

Commit GPU busy times

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h

Include

#include "DynamicResolutionProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/DynamicResolution.cpp

Syntax

void CommitPreviousFrameGPUTimings_RenderThread
(
    uint64 HistoryFrameId,
    float TotalFrameGPUBusyTimeMs,
    float DynamicResolutionGPUBusyTimeMs,
    bool bGPUTimingsHaveCPUBubbles
)

Remarks

Commit GPU busy times

Parameters

Parameter

Description

HistoryFrameId

The history's unique id for the frame returned by CreateNewPreviousFrameTimings_RenderThread()

TotalFrameGPUBusyTimeMs

Total GPU busy time for the frame.

DynamicResolutionGPUBusyTimeMs

GPU time for sub parts of the frame that does dynamic resolution.

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