Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h |
Include |
#include "DynamicResolutionProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DynamicResolution.cpp |
uint64 CreateNewPreviousFrameTimings_RenderThread
(
float GameThreadTimeMs,
float RenderThreadTimeMs
)
Create a new previous frame and feeds its timings and returns history's unique id.