FDynamicResolutionHeuristicProxy::CreateNewPreviousFrameTimings_RenderThread

Create a new previous frame and feeds its timings and returns history's unique id.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h

Include

#include "DynamicResolutionProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/DynamicResolution.cpp

Syntax

uint64 CreateNewPreviousFrameTimings_RenderThread
(
    float GameThreadTimeMs,
    float RenderThreadTimeMs
)

Remarks

Create a new previous frame and feeds its timings and returns history's unique id.

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