Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h |
Include |
#include "DynamicResolutionProxy.h" |
struct FrameHistoryEntry
Name | Description | ||
---|---|---|---|
|
bGPUTimingsHaveCPUBubbles |
Whether GPU timings have GPU bubbles. |
|
|
float |
GameThreadTimeMs |
Thread timings in milliseconds. |
|
float |
GlobalDynamicResolutionTimeMs |
Total GPU busy time for the render thread commands that does dynamic resolutions. |
|
float |
RenderThreadTimeMs |
|
|
float |
ResolutionFraction |
The resolution fraction the frame was rendered with. |
|
float |
TotalFrameGPUBusyTimeMs |
Total GPU busy time for the entire frame in milliseconds. |
Name | Description | |
---|---|---|
|
FrameHistoryEntry() |
Name | Description | ||
---|---|---|---|
|
HasGPUTimings() |
Returns whether GPU timings have landed. |