FrameHistoryEntry

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h

Include

#include "DynamicResolutionProxy.h"

Syntax

struct FrameHistoryEntry

Variables

Name Description

Public variable

bool

 

bGPUTimingsHaveCPUBubbles

Whether GPU timings have GPU bubbles.

Public variable

float

 

GameThreadTimeMs

Thread timings in milliseconds.

Public variable

float

 

GlobalDynamicResolutionTimeMs

Total GPU busy time for the render thread commands that does dynamic resolutions.

Public variable

float

 

RenderThreadTimeMs

Public variable

float

 

ResolutionFraction

The resolution fraction the frame was rendered with.

Public variable

float

 

TotalFrameGPUBusyTimeMs

Total GPU busy time for the entire frame in milliseconds.

Constructors

Name Description

Public function

FrameHistoryEntry()

Functions

Name Description

Public function Const

bool

 

HasGPUTimings()

Returns whether GPU timings have landed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss